All About Assignments

Assignments in Knoword allow teachers to track their students' progress and view detailed results for a specific pack. When you create an assignment, you can customize its game settings and share it with students in a few easy steps.

Contents

Creating an assignment

When creating an assignment in Knoword, you have two methods to choose from:

  1. Select Create an assignment from the Create... menu in the page header to create an assignment based on one of your own packs.
  2. Choose Assign pack from any pack's action menu to assign any pack, including ones created by other users that you may have found through Knoword's search or browse features.

Once you've selected a pack, you can configure the assignment's game settings. These include:

You can also set a due date for the assignment, preventing submissions after the deadline. However, students will still be able to submit if they began the game before the due date passed.

Additionally, you can include notes that will appear before the assignment is started, offering guidance or additional context.

Sharing assignments

Students can complete assignments without creating a Knoword account. They'll be prompted to enter their name or any identifier that their teacher can recognize them by (such as a student number or their initials) before starting the game. Teachers can share assignments with their classes in the following ways:

Viewing submissions

Once students have completed their assignments, you can view their submissions on the assignment details page. A scatter plot at the top of the page highlights the success rate and frequency of submissions over time. Results are also listed in a table below the chart, allowing you to quickly see when each submission was made, who made it, and how they performed.

The assignment details page updates automatically every minute, so you can keep your tab open and watch the submissions roll in.

Knoword Pro members can click on individual rows in the table to see which words each student answered correctly and which ones they skipped. This feature helps teachers identify common learning gaps and adjust their instruction accordingly. Here's an example of what that looks like:

  • spark
  • planet
  • principal
  • tourist
  • lamp
  • bird
  • figure
  • shark